Hardware
Three people have been charged with illegally exporting NVIDIA GPUs to China
The GPUs were placed in servers that were supposed to be shipped from Taiwan to companies in Southeast Asia. The US Attorney's Office for the Southern District of New York has charged three people with illegally exporting NVIDIA GPUs to China in violation of the Export Control Reform Act. NVIDIA's chips have become a critical component in the rush to train and run increasingly complex artificial intelligence models, one the US has sought to manipulate with export controls and profit-sharing schemes with NVIDIA. The three people, Yih-Shyan Wally Liaw, Ruei-Tsang Steven Chang and Ting-Wei Willy Sun, two employees and one contractor working for US IT company Super Micro Computer, allegedly circumvented export control laws via a multi-step scheme that involved creating fake orders for servers with NVIDIA chips from Southeast Asian companies, that were then secretly sent to China. The plan involved paying a logistics company to repackage the servers in Taiwan, staging dummy servers to be inspected by Super Micro Computer's compliance team and falsifying records so Liaw, Chang and Sun's employer was unaware where the servers were actually being sent.
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Game devs say Nvidia's DLSS 5 reveal blindsided them
PCWorld reports that Nvidia's DLSS 5 announcement caught major game developers from Ubisoft and Capcom off-guard, who were unaware their games would be featured in demonstrations. The generative AI technology faces significant backlash from gamers who criticize it as an "AI filter" that potentially devalues game aesthetics and may require two high-end GPUs. Despite being planned for fall 2026 release, DLSS 5 already raises concerns about artistic control and whether developers want this AI-enhanced visual processing in their games. Nvidia DLSS 5 is coming later this year, adding generative "AI" features to the performance-enhancing tech . Gamers are calling the tool an "Instagram yaas filter" and "AI slop," among other, less kind terms. The way that it adds detail to faces and seems to hijack -- or replace?
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Nvidia's DLSS 5 isn't a tool. It's an invasion
When you purchase through links in our articles, we may earn a small commission. When AI starts redrawing characters and lighting, who's really in control of the art? Because it makes a game look how Nvidia thinks it should look--and uses AI to do it. Nvidia's newly-announced DLSS 5 is an Nvidia feature that injects new details like textures and lighting via generative AI into supported games, all done using the GPU. It's quickly become the focal point of an increasingly vicious battle between human artists and AI.
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DLSS 5 backlash: Nvidia's CEO says gamers are 'completely wrong'
Nvidia CEO Jensen Huang defends DLSS 5 against user backlash, calling critics "completely wrong" about the generative AI graphics technology's function. PCWorld notes the controversy stems from concerns that DLSS 5 applies an "AI skin" over game models rather than true enhancement. Huang clarifies DLSS 5 offers developers controllability at the geometry level, describing it as real-time neural rendering that infuses photorealism into pixels. In just a day, Nvidia's DLSS 5 technology has become the hot button for most of the PC and gaming world. Now Nvidia's chief executive has weighed in, claiming that everyone is "completely wrong" about the technology. At a question-and-answer session at Nvidia's own Game Technology Conference, Nvidia chief executive Jensen Huang said that "as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," he said. Huang went on to say of the controversy: "They're completely wrong." Nvidia's DLSS 5 has sparked controversy because it essentially applies a generative AI filter to computer graphics. Nvidia describes DLSS 5 as a "real-time neural rendering model that infuses pixels with photoreal lighting and materials," and a "GPT moment for graphics -- blending hand-crafted rendering with generative AI".
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NVIDIA and Bolt team up for European robotaxis
The companies haven't yet announced a timeline. At GTC 2026, NVIDIA and Bolt announced what they hope will be a symbiotic partnership. Bolt gets NVIDIA technology that would be costly and impractical to build on its own. Meanwhile, NVIDIA not only gains a major customer but also access to the European rideshare company's driving data. Bolt says its fleet data will build a learning engine for autonomous vehicles (AVs) using NVIDIA tech.
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NVIDIA claims DLSS 5 will deliver 'photoreal' image quality with AI this fall
NVIDIA claims DLSS 5 will deliver'photoreal' image quality with AI this fall The company plans to rely on AI for more than just additional frames. Just months after announcing DLSS 4.5 at CES, NVIDIA has unveiled its next major upscaling technology, DLSS 5. The company is doubling-down on AI for this next iteration, claiming DLSS 5 "infuses pixels with photoreal lighting and materials" using a real-time neural rendering model when it arrives this fall. So what does this mean in practice? In an on-stage demo at NVIDIA's GTC 2026 keynote, CEO Jensen Huang showed off the technology with and DLSS 5 adds a noticeable amount of detail to character's hair and skin tone, but it also appears it's being compared to those games without any DLSS features turned on.
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Nvidia calls DLSS 5 the 'GPT moment' for graphics in PC games
Nvidia unveiled DLSS 5 with 3D-Guided Neural Rendering at its GPU Technology Conference, using AI to add photorealistic lighting and materials to games in real-time. PCWorld reports this technology aims to bridge the gap between rendering and reality, enhancing details like skin and fabric in major titles including Hogwarts Legacy and Starfield. DLSS 5 launches this fall and represents what Nvidia calls a "GPT moment for graphics," potentially delivering unprecedented visual realism in PC gaming. We've only just gotten some of the headline features of DLSS 4.5, and now Nvidia has announced the next version. At its self-branded GPU Technology Conference in California, Nvidia revealed DLSS 5.
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AMD wants you to buy a 2,000 'agent PC' just for AI
PCWorld reports AMD's new "agent PC" concept featuring Ryzen AI Max+ processors designed to run AI agents continuously as dedicated secondary machines. These $2,000+ systems offer 128GB memory capacity and local AI processing through OpenClaw platform, providing privacy advantages over cloud solutions. High component costs and complex installation processes currently limit consumer adoption, with alternatives like Raspberry Pi potentially more practical. You already have a laptop or desktop PC, but now AMD thinks you need another one--an "agent PC" to support your main machine. AMD has responded to the growing success of OpenClaw's AI agents with a new suggestion: customers should buy "agent PCs," which would take the power of the Ryzen AI Max+ processor (surprise!) and repurpose it to run an agent swarm.
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Future AI chips could be built on glass
A specialized glass layer could make tomorrow's computers faster and more energy efficient. An early version of the glass substrate developed by Absolics. Human-made glass is thousands of years old. But it's now poised to find its way into the AI chips used in the world's newest and largest data centers. This year, a South Korean company called Absolics is planning to start commercial production of special glass panels designed to make next-generation computing hardware more powerful and energy efficient. Other companies, including Intel, are also pushing forward in this area.
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NVIDIA- and Uber-backed Nuro is testing autonomous vehicles in Tokyo
The city's narrow streets and brutal traffic will present a'pressure test' for the tech, its CEO said. US self-driving startup Nuro, which is backed by the likes of NVIDIA, Toyota and Uber, has started testing its autonomous vehicles on Tokyo's challenging streets, reported. The company, which plans to launch a robotaxi service with Uber and Lucid in San Francisco this year, will be testing a handful of vehicles in the city. Human safety drivers will be at the wheel, as is required by Japanese law. Tokyo presents a challenge for autonomous vehicles, given its narrow, crowded streets and left side of the road driving.
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